A downloadable triple AAA assets for Windows

Prototypes that I have been using for my new video game that I am developing in unreal 5.3 will be the largest I have made in my life and I have worked more than 12 hours straight on it therefore I will make it as realistic as possible between the world and the physics player in vehicles IA NPCS I will try to recreate a AAA game with sounds and everyt

hing in each section I will upload a trailer soon Martial word 2 coming soon

Technical Details Features: Movement. There is a jumping system, as well as a system for movement in running and walking states. A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc ... Health component. This component comprises all parameters of health. It can be used not only with the character, but with any actor, which might need health parameters. Melee Weapon. The class of melee weapon for close quarters combat. AI. Basic AI is capable of hearing, seeing, following, and attacking the player from short range. XP management component. The component comprises all necessary logic to handle leveling up of a character. Game Interface (HUD). There is a fully animated game interface. Combat overview. A cinematic camera in combat. The package contains: a combat system, a fully animated character in hand-to-hand combat, a move system (walk, run, jump), and a system for increasing the level of the character.

Technical Details Features:  Movement. There is a jumping system, as well as a system for movement in running and walking states. A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc ... Health component. This component comprises all parameters of character’s health. It can be used not only with the character, but with any actor, which might need health parameters. Melee Weapon. The class of melee weapon for close quarters combat. In the project, there are 3 different swords stylized differently: Futuristic sword, Sword of Light, Sword of Darkness. AI. Basic Artificial Intelligence is capable of hearing, seeing, following, and attacking the player from short range. XP management component. The component comprises all necessary logic to handle leveling up of a character. Game Interface (HUD). There is a fully animated game interface. Combat overview. A cinematic camera in combat. Number of Blueprints: 20  Input: Keyboard, Mouse  Network Replicated: No  Documentation: Eng  Online support: Discord channel    Animations:  Number of Animations: 77  Scaled to Epic skeleton: Yes    Swords model:  Number of Meshes: 3  Texture Sizes: Swords: PBR 4096*2048  Vertex Count: 4000-8000   Technical Details Demonstration - Demonstration with all examples of interaction with obstacles. All content is included in the project, including all sounds, character, levels and music track (which is added at the end of the video).  The project contains a system of character interaction with various types of obstacles.  (Including all the necessary content: code, animations, character, sounds.)    Integration - Integration on the example of a basic project from a third person.    Number of Blueprints: 10  Number of Animations: 56  Network Replicated: No  Documentation: Eng   Technical Details Features:   Player controlled character.  Animated and voiced two types of enemies.  Character Skill System Extensive system usage examples including content. Music track. A large number of cutscenes and additional effects. Various auxiliary classes, such as health component, various shells, inactive doors, items, etc. A large number of animations including variability (sprint with one-handed weapons, two-handed firearms, two-handed melee weapons, etc.)   Number of Blueprints:50  Scaled to Epic skeleton: Yes  Number of Animations:205  Number of Audio tracks:202  Number of Effects:32  Input: Keyboard, Mouse  Network Replicated: No    Documentation: Rus/Eng In addition to the documentation for each setting, there are tips (Tooltip)     Here are the links to transfer the animations from UE 4 to UE5 and more completely  updated     







Here I showed how both projects could be combined in my last game in development but since I have currently recreated it from scratch and did it all again I think it will no longer be necessary, even so there is the project in case one day I decide to upload the previous version The new version of martial word will be a huge and quite broad interaction


Close_Combat_Fighter.zip - Google Drive (Martial Word ) 

MARTIAL WORD in torrent works but if there is a case of "Not working" then download it here


https://drive.google.com/file/d/1CjyWXOFOxtQJNxJvcCetbhE9AefC3vY2/view?usp=drive...    

Martial word 2 beta v3 ue4.25


https://drive.google.com/drive/folders/1p5w1ImjS8qvhLUpkWKEyPzSE_oigp8xl?usp=dri...    MARTIAL WORD 2 UE 5.3



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Character Climbing (4.27).7z 654 MB
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Character Skills (4.25+).7z 929 MB
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Close Combat Swordsman [V4.27] Unreal Engine (Complete Version).7z 206 MB
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Martial Word.Torrent 15 kB

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